Gather Information
Skill (Charisma)
Skill Use | Action | DC | Description | Trained Only | Retry | Take 10 | Take 20 | Source |
---|---|---|---|---|---|---|---|---|
Analysis |
1d6 hours |
15 |
You can pore over data gathered, picking out a larger picture from smaller pieces of information. |
Yes |
Yes |
Yes |
No | TFU |
Find a Good Score |
1 hours |
10+CL |
You can find illicit work on the side. |
Yes |
Yes |
Yes |
No | SNV |
Identify |
1d6 hours |
20 |
You can find experts on identifying obscure weapons, artifacts, or relics. |
Yes |
Yes |
Yes |
No | SNV |
Learn News and Rumors |
1d6 hours |
10 (major news), 20 (detailed facts) |
You can learn local news and rumors. |
No |
Yes |
Yes |
No | Core |
Learn Secret Information |
1d6 hours |
25 (or higher) |
You can learn "secret" information, unavailable to the general public. |
No |
Yes |
Yes |
No | Core |
Locate Individual |
1d6 hours |
15 (or higher) |
You can locate an individual. |
No |
Yes |
Yes |
No | Core |
Quick Intel | Free Action |
- |
You can halve the time required for a Gather Information check by increasing the DC by 10. |
Yes |
Yes |
Yes |
No | SNV |
Use this skill to make contacts, learn local new stories and gossip, and acquire secrets.
Analysis
- Trained Only
- Source: TFU
You can better assess the information obtained by yourself or others. Once per day, after accumulating data from previous Gather Information checks by yourself or others, you can make an additional Gather Information check to analyze the data. The base DC is 15, modified by the reliability of the data's source. Particularly complete data from a reliable source could grant a +10 competence bonus, while incomplete data from a questionable source might impart a -5 to -10 penalty to the skill check. A successful analysis check adds +10 to the final result of each of the original Gather Information checks, revealing any additional information that was available at the higher DC.
Find a Good Score
- Trained Only
- Score
- SNV
Scoundrels of all types frequently have to hunt high and low for good, profitable work. Finding a score, as many illicit jobs on the fringe are called, can be one of the most difficult parts of a scoundrel's career. Characters trained in Gather Information can make a skill check to try and find profitable work. The base DC for this skill check is equal to 10 + the character's level. Success indicates the character finds profitable work and the Gamemaster should use the job generator to create a job for the heroes to undertake. Additionally, success means that the heroes gain an additional 10% of the normal credit payout for the job.
However, failing this check does not mean that the heroes fail to find work, only that they fail to find profitable work. Failing the check by less than 5 means that the heroes find a job at the normal pay rate. Failing the check by 6-10 points means that the heroes find a job but only gain 90% of the normal payout. Failing the check by 10 or more means that the heroes fail to find a job. Finding a job takes one hour.
Identify
- Source
- SNV
You can identify the salient features of an item by consulting experts. Examples include mysterious weaponry, artifacts, and other relics. Even though the Knowledge skill can handle these functions, finding a person with the right kind of expertise can be tricky, hence knowing whom to ask can be a boon when saddled with an object of an unknown origin .
Commonly known facts such as identifying the item's function require a DC 20 Gather Information check. For every 5 points that you beat the DC by, you learn one additional fact or useful bit of information about the item.
Identify is subject to the normal limitations on Gather Information. Some items are unidentifiable by making a skill check.
Learn News and Rumors
Major news stories and popular local rumors can be unearthed with a DC 10 Gather Information check. Learning the detailed, unclassified facts of a news story or determining the veracity of a rumor requires a DC 20 check and 50 credits in bribes.
Learn Secret Information
"Secret information" includes anything unavailable to the general public. Examples include a classified police report, a hidden location, military blueprints, installation security procedures, and computer access codes. Learning a piece of secret information typically requires a DC 25 check and 5,000 credits in bribes; however, information that's especially difficult to obtain (such as the technical blueprints of the Death Star) might require a DC 30 or higher skill check and cost 50,000 credits or more, at the GM's discretion. If the check fails by 5 or more, someone notices that you're asking questions and comes to investigate, arrest, or silence you.
Locate Individual
Make a Gather Information check to locate a specific individual-either someone you know by name or someone with the skill, item, or information you need. The DC of the check is 15 if the target is relatively easy to locate; if the target isn't well known or has taken strides to conceal his or her presence and/or activities, the DC is 25 and the information costs 500 credits in bribes.
Quick Intel
- Trained Only
- Source
- SNV
You can halve the time required for a Gather Information check by increasing the DC by 10. You must declare your use of Quick Intel before rolling.
Special
- You can take 10 on a Gather Information check, but you can't take 20. A successful Persuasion check can reduce the monetary cost of a Gather Information check.
- Some information is beyond the reach of a Gather Information skill check. For example, characters searching for Darth Vader won't find him by speaking with tribes of Ewoks on the Forest Moon of Endor, no matter how many Ewoks they question.
- Each Gather Information check represents 1 d6 hours of time spent talking to informants, scanning HoloNet news broadcasts, or perusing information kiosks.